Ah, fudging rolls, that thorny issue. To fudge or not to fudge? That is the question. Whether ’tis nobler for the Dungeon Master’s campaign-spanning archvillain to suffer the slings and arrows of outrageous fortune, the lucky 20 that brings them to zero hit points with… a sling? An arrow? Really? Or to make up the numbers behind the scenes, and fudge them for the sake of better storytelling. To cheat, to fudge; to fudge, perchance to make things more fun. And what’s the harm in that?

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