When dialogue between Game Master and player, and player and player, collide with the world of the game in some weird ways…

Fun fact: Labyrinth Lord has the pass without trace spell for druids, but it’s worded more along the lines of “you can pass through a place and not leave evidence that guards or people hunting you would find”, at least that’s the way I interpreted it (the wording on some of these spells can be a bit vague sometimes). There are two problems with that. The first is that this makes the spell so specific that it becomes practically useless. The second is that one of the players at my table interpreted it differently, she thought it meant her druid and anyone else in the spell’s radius could go anyway and not be seen or heard for a brief period of time. Which, incidentally, is how they run it in Critical Role… so I guess that’s how it works in 5th edition? I don’t know, I’ve never played that version of D&D. So, given that she was a Critical Role fan and this was a more fun interpretation of the spell, that’s how I ruled the spell would work. Absurdity ensued.

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